PIETER KOPER   ASML

I'm Pieter, a System Function Software Architect at ASML in the EUV Source Program.

My expertise is in Complex Mechatronics subsystems, including the development of embedded high-performance software for Functional Model / Prototype. I also develop embedded high-performance software for Production machines. 

My work also consists in reviewing and discussing the designs in the first phases of product development to make sure the partitioning of complexity over the different disciplines (Software / Mechanics/ Electronics) is done in an optimal manner.

My speciality is to cover the Mechatronics Product Development from project early phase up to integration phase.

 

ALBAN BERGERET   Unreal Engine

I'm Alban, a senior professional from the Simulation Industry, where I spent more than 22 years of my career. 


I have held various roles over the years, starting as a C++ Developer, then Project Manager, Software Architect, System Architect, and now Solution Architect. 
I made lots of projects during these years, ranging from digital twins to military training simulators. For these projects, I have always focused on real-time rendering and used many different rendering/gaming engines over the years (even on good old Silicon Graphics in my early days).
I somehow specialized in virtual environments creation of actual locations, therefore using a lot of Geospatial data. 

At Epic, I'm dedicated to helping the Simulation Industry customers use Unreal in their applications. 
I'm also leading an awesome team of Solution Architects covering other industries in the Enterprise domain, such as Architecture, Automotive, HMI, Manufacturing, and Mobile.

When I'm not behind Unreal Editor and an IDE, I'm helping the OGC as a co-chair of the Interoperable Simulation and Gaming group.


ESA Conference Bureau / ATPI Corporate Events

ESA-ESTEC, Keplerlaan 1
2201 AZ Noordwijk, The Netherlands